Should I mix different turret types?
Usually not.
Turrets that rotate at different speeds and have different optimal ranges are harder to keep on target.
- Every turret of one family joins one battery; a different family forms a second battery.
- A battery takes its damage, ranges (optimal and falloff), tracking, crit chance and cycle time as the average across its turrets.
- Each family gives its battery one ability, such as Rapidfire on the Auto-Cannon or Charge Shot on the Railgun.
- You can fit at most six turrets of one family, and no more Battery modules than the hull has battery hardpoints.
Tip
Heat rewards families differently. In the Optimal zone, Auto-Cannons, Flak Cannons and Railguns fire about 10% faster; Rampart Gatlings and Vanguard Lances 25% faster.