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Should I mix different turret types?

Usually not.

Turrets that rotate at different speeds and have different optimal ranges are harder to keep on target.

  • Every turret of one family joins one battery; a different family forms a second battery.
  • A battery takes its damage, ranges (optimal and falloff), tracking, crit chance and cycle time as the average across its turrets.
  • Each family gives its battery one ability, such as Rapidfire on the Auto-Cannon or Charge Shot on the Railgun.
  • You can fit at most six turrets of one family, and no more Battery modules than the hull has battery hardpoints.

Tip

Heat rewards families differently. In the Optimal zone, Auto-Cannons, Flak Cannons and Railguns fire about 10% faster; Rampart Gatlings and Vanguard Lances 25% faster.

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Sources (5)
SpeakerTierSaid on
phyzixteacherDeveloper1 Oct 2026

Paraphrased from the Citadel Discord. Developers and official documents are named; other players by trust tier. Last verified 1 Oct 2026 for Beta 1 (wipe 1).

Also drawn from

  • Citadel Wiki: Turret batteries: Same-family turrets join one battery; a different family forms another; battery averages damage, optimal/falloff, tracking, crit and cycle time
  • Citadel Wiki: Turret batteries: Each family gives its battery one ability (Auto-Cannon Rapidfire, Railgun Charge Shot)
  • Citadel Wiki: Ship fitting: Max six turrets of one family; Battery modules cannot exceed Battery hardpoints
  • Citadel Wiki: Heat: In the Optimal zone Auto-Cannon, Flak Cannon, Railgun fire about 10% faster; Rampart Gatling, Vanguard Lance 25% faster

Collected from the Citadel Discord and added on 3 Oct 2026.