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What do the slot shapes mean?

Diamond = battery hardpoint, triangle = subsystem, circle = propulsion.

  • Diamond: turrets, missile and torpedo launchers, dronelinks, mining lasers and repair projectors, e.g. Auto-Cannon, Mining Laser, Repair Projector. You can't fit more battery modules than the hull has battery hardpoints, so a mining laser or launcher takes a turret's place.
  • Triangle: ECM and other modules you switch on yourself, e.g. Thrust Scrambler, Tracking Disruptor, Defense Shredder, Armor Hardener, Target Painter.
  • Circle: propulsion modules, e.g. Impulse Nacelle.
  • Core slots have no symbol and take any module that doesn't need a hardpoint, plus conduits. Core modules can also sit on hardpoints.
  • Shaped modules only need to cover one matching hardpoint; the rest can lie on any free cells.

Tip

Press R while dragging a module to rotate it.

Changed in Beta Patch 2: missiles and torpedoes used to go on subsystem hardpoints (triangle).

CorroboratedBeta Patch 2Sign in to report as outdated
Discuss in the forum
Sources (18)
SpeakerTierSaid on
phyzixteacherDeveloper2 Oct 2026
fleetcommanderDeveloper1 Oct 2026
community tutorial videoPlayerOct 2026
fleetcommanderDeveloper4 Oct 2026
Not namedTrusted player4 Oct 2026
Official patch notes: Beta Patch 2Official2 Oct 2026

Paraphrased from the Citadel Discord. Developers and official documents are named; other players by trust tier. Last verified 4 Oct 2026 for Beta Patch 2.

Also drawn from

  • Beta Patch 2 (official patch notes): Missile and torpedo launchers are now battery hardpoints (previously subsystem); launcher buttons sit with the other battery modules
  • Citadel Wiki: Ship fitting: Battery hardpoints also take the repair projector
  • Citadel Wiki: Ship fitting: Battery modules fitted cannot exceed the number of battery hardpoints
  • Citadel Wiki: Turret batteries: The mining laser is a Battery module and competes with turrets for hardpoints
  • Citadel Wiki: Ship fitting: Subsystem hardpoints are for modules you switch on yourself
  • Citadel Wiki: Modules: Armor Hardener and Target Painter are Subsystem modules; Impulse Nacelle is a Propulsion module; Auto-Cannon, Mining Laser and Repair Projector are Battery modules
  • Citadel Wiki: Ship fitting: A core module needs no hardpoint and can sit anywhere, hardpoints included
  • Citadel Wiki: Ship fitting: The rest of a hardpoint module can lie on any cells
  • Citadel Wiki: Ship fitting: Press R while dragging a module to turn it
  • Discord: developer answer, 4 Oct 2026: Triangle (subsystem) hardpoints are for ECM; battery hardpoints for weapon and mining systems
  • Discord: trusted player, 4 Oct 2026: Thrust scramblers, tracking disruptors and defense shredders are the ECM modules for triangle slots
  • Citadel Wiki: Modules: Thrust Scrambler, Tracking Disruptor and Defense Shredder are Subsystem modules

Collected from the Citadel Discord and added on 3 Oct 2026.