Affinity
Affinity
How a ship grows stronger the more it flies. Each level gives one point, up to 20, to spend in one of eight trees: Armor, Drone, ECM, Missile, Shield, Turret, Agility and Utility. Points in a tree unlock its module modifiers, and perks at 5, 10, 15 and 20 points. Since Beta Patch 3 every tree offers a choice of two perks at 5 points, permanent for that ship. The perks listed here changed in Beta Patch 3, but the notes don't say which tree they belong to. Affinity is per ship and only resets through a Yata replicator.
Changed by patches
- Every tree offers a choice of two perks at 5 points; the pick is permanent for that ship
- No level-5 perk in Armor, Drone, Missile, Shield or Turret until you pick one in the affinity panel
- Leaving points unspent no longer lowers your build rating below a breach's limit
- 1.5% of max armor
- 5% missile damage
- 30% missile damage
- 7 s after your last hit
- 3
- 25%
- 50%
- 40%
- Re-rolls its rarity using your salvage luck
- Kinetic resistance builds while you boost: +5% every 2 s, up to +25%
- 18%
- Removed in Beta Patch 3
- Removed in Beta Patch 3