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Starter guide

Your first hours after the tutorial, in eleven short chapters.

  1. A dark hull streaked with light in a grey voidChapter 1What is Citadel?The game on one page: your ship, your faction, the breaches, and why every extraction counts.
  2. A sail-winged ship flies under a blue skyChapter 2Controls, camera and settingsBrowser choice, performance fixes, cursor unlock, camera tracking and controller support.
  3. A ship drifts beside a lit opening in a grey megastructureChapter 3Your hangarThe hub stations you use between runs: stash, cargo, Recycler, refit terminal and harpoon.
  4. The Seraph hullChapter 4Your first fitSlot shapes, ports, conduits, heat and build rating: how a ship's grid actually works.
  5. Ships moving through a long dark tunnel lit by red lightsChapter 5Your first breachChoosing a breach on the Overworld map, staying inside BR limits and getting out by train.
  6. Armor RepairerChapter 6ORE, identifying and repairsTurning loot into ORE, identifying modules, and keeping a ship repaired away from home.
  7. Ganden faction card: an armoured figure on rust redChapter 7Merits and your factionHow Merits are earned and lost, where the war happens, and what the Quartermaster sells.
  8. The Jackal hullChapter 8Your second shipBlueprints, the Forge, research tiers and quality: building a replacement before you need it.
  9. A lit doorway in the side of an enormous dark structureChapter 9Going to GreylockThe contested hub, the higher-tier breaches it unlocks, and moving yourself and your goods.
  10. Battery IntegratorChapter 10Getting strongerPer-ship affinity, modifier consumables, slot-adding items, cipher keys and regalia sets.
  11. Gunships trade fire among wreckage in a dark interiorChapter 11Fighting other pilotsSignature, transversal, missiles and cloaks: how to choose your fights and win them.