Chapter 5 of 11 · Verified for Beta Patch 2
Your first breach

Every breach run ends at a train: catch one and your haul comes home with you.
A breach is a timed multiplayer zone where you fight, mine and salvage. Getting in is easy; timing your way out with a full hold is the skill this chapter is about.
Picking a breach
- Open the Overworld map at the top of the screen.
- Choose a breach. Each one has a build-rating range, and your ship, cargo included, has to fall inside it to enter.
Two early examples: Pilgrim's Gate II accepts 0 to 7K, and Crusader's Passage 0 to 4.6K. You can go in alone or in a squad of up to five.
Each faction also has lower-tier breaches the enemy faction cannot enter, which makes them the safer place to start. Cloud Wake and The Gallows are the opposite: faction-war maps with no BR limit at all. Leave those for later.
Deeper tiers open one at a time: you clear a tier by extracting from it.
Inside
- Scout around before you attack anything, and do not pull too many NPCs at once.
- Lock targets with Tab; ones near your cursor come first. Hovering a merchant and pressing Tab targets it too.
- If your turrets will not fire at a locked target, you are probably out of range; the range indicator above each turret in the module bar turns green once you are close enough.
- Use the harpoon to pick up loot. Since Beta Patch 1, dropped loot lasts 50% longer before it disappears.
- Merchants can spawn at high-value nodes and show as an orange map icon once someone finds them; their stock stays the same for as long as the breach is open.
Warning
Every hull carries 30 minutes of reactor fuel, which burns only inside a breach. At zero the ship starts taking damage that keeps rising. Fuel refills free when you are tethered at a hub pad.
Getting out
The only way out of a breach is a train.
- Look for the extraction markers, drawn as green boxes.
- Trains run to different destinations, so read where each marker leads before you board.
- To get home, find the marker for your hub, for example ZHAT for Zhat Kali.
Cargo counts toward your build rating at 25%. A good haul can push you over the limit of wherever a train is headed, and trains into a breach region refuse any ship rated above that tier's maximum. If that happens, take a different train.
When to leave
Runs are meant to be short. The pattern that works: kill a few NPCs, loot, extract, refit, repeat. Every extra minute is another minute in which your cargo can be taken from you.
Tip
The better loot is in the higher-tier breaches unlocked from Greylock. Get a few clean extractions behind you first.