Beta Patch 3
A big world, economy and build patch: the beta now ends on 17 October, pilots can run their own stores and trade on a Greylock exchange, every affinity tree now has a level-5 choice, a new Heretical rarity made with Gullveig brands, a two-floor overworld where Cloud Wake and The Gallows connect to all three hubs with new build rating limits, every extraction train docking at a hub, and fixed module key slots.
What changed
- The beta now ends on 17 October 2026 at 08:00 (was 15 October); damage bonuses come down so fights last longer.
- Pilot stores in hubs: price items in ORE or consumables, with a 2.5% listing fee and hub tax on every sale (9.5%, or 7.5% at Greylock).
- Hub merchants and the Quartermaster sell from any refit terminal through the new Vendors tab.
- Direct trades happen at a refit terminal: lock your offer, then confirm; both sides pay hub tax.
- Greylock Commodities Exchange for ORE and 23 consumables, with instant fills and 6% tax.
- Hub stash grows to 20 bays per hub; combined bays max out at four; blueprints stack to 99; you choose a Tek Cipher's port.
- Mining beams lock onto an asteroid zone and keep mining while you look away; more ore in Exile's Hideout; new Lodestar Assay harmonic.
- Flak Cannons fire exploding shells with splash damage; Rapidfire keeps tracking again; Reactive Plating reflects damage; missile rebalance.
- Duels work again and stop at 1 hull: nobody loses their ship.
- Affinity: Armor, Drone, Missile, Shield and Turret get a level-5 choice, permanent per ship; Drone Bay Expansion and Extra Tubes are gone.
- Marksman and Brawler are halved; their tooltips now show the exact ranges.
- New Heretical rarity: a Gullveig brand on an identified Prototype module adds a special and flips one modifier to a penalty.
- Drones: Afterburner is a toggle, mining drones carry 32 units, smoke knocks drones out and makes them lootable.
- Two-floor overworld with Greylock in the middle of the upper floor.
- Cloud Wake (0 to 10,000 BR) and The Gallows (10,000 to 100,000 BR, now breach tier 5) connect to all three hubs.
- Every extraction train docks at a hub; you must clear the tier below before going deeper, and the war lanes don't count.
- Hull modifiers add about a third as much build rating on newly obtained hulls.
- Nest Sanctum is a Hot Region (25% less heat dissipation), with Brood Queen eggs in nest containers.
- Fixed module key slots: turrets on Tab, then Q, E, R and 1 to 9, per ship.
- Join Squad is now Request to Join; squad chat shows in every channel.
- Ptah Crucible no longer works on Faction-quality items; Lucky Cigarettes keeps its module when your ship is destroyed.
Updated for this patch
Answers (46)
- Can I use a controller?
- The game is stuck loading / 'Deploying to the Citadel' / black screen.
- Camera and controls basics
- How long does the beta playtest last?
- Will progress be wiped after the beta?
- What happens when my ship is destroyed?
- Are duels safe?
- Where is it safe? Can I avoid PvP?
- How do I leave the hangar / start a run?
- How do I extract? It keeps sending me back in.
- Where is the better loot?
- What does Relocate do?
- How do I earn Merits?
- Where is the Quartermaster?
- How many Merits for killing the enemy Bastion ship?
- How do cipher keys work?
- Is build rating (PR/BR) a good measure of strength?
- Why did my build rating go over the breach limit?
- Is aiming manual?
- How does range affect damage?
- What are the damage types?
- How do signature radius and cloaking work?
- How do I survive missiles and torpedoes?
- Do copies of the same ship have different layouts?
- Why are some modifiers crossed out?
- Can I reset affinity points?
- Why can't I equip this module?
- How do drones work?
- How do I mine?
- How do I trade with a player?
- What's salvage luck?
- Where are merchants in breaches?
- Does a crafted item's rarity vary?
- What are the quality levels?
- What do the consumables do?
- What's the difference between a signal jammer and a tracking disruptor?
- Are resistance bonuses worth it?
- How do I sort my whole stash?
- Where do enemy players enter a map?
- What build rating do I need for the highest breaches?
- Can I extract to the enemy faction's hub?
- How do I unlock higher breach tiers?
- Can I trade ships?
- What is Heretical rarity?
- How do I sell items in game?
- What is the Greylock Exchange?
Starter guide chapters (9)
Codex facts
- Cloud Wake
- The Gallows
- Greylock
- Nest Sanctum
- Exile's Hideout
- Warren Tombs
- Spear of Amnion
- Shield of Amnion
- Brood Queen
- Uber Spear of Amnion
- Ganden
- Affinity
- Armor affinity
- Drone affinity
- Missile affinity
- Shield affinity
- Turret affinity
- ECM affinity
- Agility affinity
- Drone
- Mining Drone
- Armor
- Ptah crucible
- Tek cipher
- Cloak
- Gullveig Pyre
- Gullveig Penance
- Gullveig Vigil
- Heretical rarity
- Vendor License
- Cargo Bay
- Pilot stores
- Hub tax
- Greylock Exchange
- Hub stash
- Flak Cannon
- Turret
- Auto-Cannon
- Reactive Plating
- Armor Hardener
- Missile
- Mining Laser
- Lodestar Assay
- Every hull (36)
Checked against this patch, no change needed (71)
- Where and how do I play?
- Which browser should I use?
- What PC specs do I need?
- Where are the servers? Is there more than one?
- Does a VPN cause problems?
- Is the game available in other languages?
- How do I get beta access?
- How do I change my name? I'm stuck as RECRUIT.
- Is this a crypto game? Do I need crypto?
- Will ships be NFTs? Is there a cap on ships?
- Is AI used to make the game?
- Do I lose the free starter ship too?
- I lost my ship to a crash/disconnect. Can it be restored?
- Any advice for a first few runs?
- Is it safe to close the browser in the hub?
- I recycled loot and got 0 Merits.
- What do I spend Merits on?
- What happens if I shoot an ally?
- Do the factions have different bonuses?
- If I'm in the top 15 on the losing side, do I get anything?
- What do the slot shapes mean?
- What are ports?
- How do conduits work?
- How do Regalia set bonuses link?
- What does Tek Resonance do?
- Is there a power/CPU limit?
- Is max heat capacity good?
- My turrets won't fire at the locked target.
- Should I mix different turret types?
- How does the Vanguard Lance work?
- Can I swap weapons mid-run?
- Can I command NPCs?
- Can I play with friends?
- What do the ship classes do?
- Can I move affinity points to another ship?
- How do I get ORE?
- Which minerals should I keep?
- How do I repair outside my home hub?
- What is stash overflow?
- How do I organise cargo automatically?
- How do I trade? (earlier answer)
- How do I build a new ship?
- Where do blueprints come from?
- What does researching a blueprint do?
- Can ships be artifacts?
- What are the merit ranks and what do they unlock?
- How do I lock a target?
- What does a Thoth adapter do?
- Where do ciphers drop?
- Which ECM modules work on NPCs?
- Do flare launchers fire automatically?
- How do critical chance modifiers work?
- Does the +1 breach tier forge modifier improve artifacts?
- What is the workbench?
- What does harpoon speed do?
- Where can I get mining lasers, turret conduits and ship blueprints?
- Can I restart from scratch or redo the tutorial?
- Can I change my faction?
- Does repairing faction NPCs earn Merits?
- Any tips for clearing tier 4 and 5 breaches?
- Are some artifacts weaker than others?
- How do I recover a chat message I lost?
- What's the difference between thrust and torque?
- What is a blooded breach?
- Do turret modifiers affect missiles?
- Why can't I fit my modules?
- What do thrust, torque and the other hull stats mean?
- How do I upgrade my forge bays?
- Where do core capacitors come from?
- Can faction-quality items be traded?
- What does the Maelstrom artifact do?