Skip to content
The Mammon hull

Mammon

Hauler · Cargo

Build rating
2,880
Effective health
4,271
Max velocity
265m/s
Turn rate
16.9°/s
Signature
4.7km
Cargo slots
24

A hauler for moving cargo between hubs. A hauler (cargo). Its grid has 36 cells: 3 battery, 4 subsystem and 2 propulsion hardpoints, and 27 core slots. Build rating 2,880 bare.

Fitting grid

Core slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersBattery hardpoint: turrets and missile launchersSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellPropulsion hardpoint: drive modulesCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellPropulsion hardpoint: drive modules
  • Battery hardpoint (turrets and missile launchers)
  • Subsystem hardpoint (active modules such as ECM and repairers)
  • Propulsion hardpoint (drive modules)
  • Core slot (passive modules and conduits, any cell)
Open in the fit editor

Stats

Fitting

Build rating
2,880
Battery hardpoints
3
Subsystem hardpoints
4
Propulsion hardpoints
2
Core slots
27
Cargo slots
24
Safety hold slots
4
Beta Patch 2: four cells on every ship, a fixed 2×2 square at the top left of the cargo grid.

Defense

Effective health
4,271
Armor
2,400
Hull
800
Kinetic resist
24%
Beta Patch 2: the armor base value.
Explosive resist
20%
Beta Patch 2: the armor base value. Modules and modifiers can't raise it above this.
Acid resist
40%

Reactor

Max heat capacity
500GJ
Heat dissipation
4.5/s

Agility

Mass
6.1t
Thrust
150N
Acceleration
58.2m/s²
Turn acceleration
40.6°/s²
Turn rate
16.9°/s
Max velocity
265m/s

Targeting

Sensor range
5km
Signature radius
4.7km
The wiki listed a smaller figure in metres; see earlier values.

Sources: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2; Citadel Wiki, fetched 3 Oct 2026, Beta 1 (wipe 1); Official patch notes, Beta Patch 2. Values with the double tick agree across sources. Quality scales armor, hull and heat capacity (Faction −15% per the wiki). Flawed is disputed: see the conflict.

Earlier values

Values we held before (6)
  • Safety hold slots: 2Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Kinetic resist: 22%Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Explosive resist: 22%Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Build rating: 2,800Citadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Max velocity: 264.5 m/sCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Signature radius: 2,000 mCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)

Blueprint

Building cost

Materials to build a Mammon, by blueprint rarity
MaterialNormalAdvanced+10%Prototype+20%Artifact+50%
Veskar134147161201
Pirite141155169212
Helspar30333645
Solstine66737999
Dark Triton39434759

Normal blueprint costs: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2. Rarer blueprints need more of every material; their columns add that percentage to the Normal cost, rounded to the nearest unit (the game's own rounding isn't documented). Forge upgrades can offset some of the extra. Blueprint and earlier values.

Builds

None yet. Make the first one.

Artifact version

Not documented yet.

Other hauler hulls

Nobody is offering or asking for Mammon right now.

Comments 2 Sample

Tips from players, best first.

  • 17

    Cargo counts 25% toward build rating. A full Mammon can put you over a breach limit, so check the train before you board.

    ivo_marrow · 2 Oct 2026 · Beta 1 (wipe 1)

  • 9

    Relocate moves you, not your ship. This is how materials actually get between hubs.

    pirite_pete · 2 Oct 2026 · Beta 1 (wipe 1)

Sign in to add a tip or vote.

Other sources: Game reference (Beta 1 notes). Render © the Citadel team.