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The Augr hull

Augr

Hauler · Cargo

Build rating
2,738
Effective health
4,425
Max velocity
251m/s
Turn rate
17.8°/s
Signature
4.7km
Cargo slots
24

A hauler (cargo). Its grid has 35 cells: 3 battery, 4 subsystem and 2 propulsion hardpoints, and 26 core slots. Build rating 2,738 bare. Its artifact version is the Dvergr.

Fitting grid

Core slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersBattery hardpoint: turrets and missile launchersSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellPropulsion hardpoint: drive modulesCore slot: passive modules and conduits, any cellPropulsion hardpoint: drive modulesCore slot: passive modules and conduits, any cell
  • Battery hardpoint (turrets and missile launchers)
  • Subsystem hardpoint (active modules such as ECM and repairers)
  • Propulsion hardpoint (drive modules)
  • Core slot (passive modules and conduits, any cell)
Open in the fit editor

Stats

Fitting

Build rating
2,738
Battery hardpoints
3
Subsystem hardpoints
4
Propulsion hardpoints
2
Core slots
26
Cargo slots
24
Safety hold slots
4
Beta Patch 2: four cells on every ship, a fixed 2×2 square at the top left of the cargo grid.

Defense

Effective health
4,425
Armor
2,520
Hull
800
Kinetic resist
24%
Beta Patch 2: the armor base value.
Explosive resist
20%
Beta Patch 2: the armor base value. Modules and modifiers can't raise it above this.
Acid resist
40%

Reactor

Max heat capacity
500GJ
Heat dissipation
4.5/s

Agility

Mass
5.8t
Thrust
150N
Acceleration
61.1m/s²
Turn acceleration
42.7°/s²
Turn rate
17.8°/s
Max velocity
251m/s

Targeting

Sensor range
5km
Signature radius
4.7km
The wiki listed a smaller figure in metres; see earlier values.

Sources: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2; Citadel Wiki, fetched 3 Oct 2026, Beta 1 (wipe 1); Official patch notes, Beta Patch 2. Values with the double tick agree across sources. Quality scales armor, hull and heat capacity (Faction −15% per the wiki). Flawed is disputed: see the conflict.

Earlier values

Values we held before (6)
  • Safety hold slots: 2Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Kinetic resist: 22%Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Explosive resist: 22%Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Build rating: 2,730Citadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Max velocity: 251.3 m/sCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Signature radius: 2,000 mCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)

Blueprint

Building cost

Materials to build a Augr, by blueprint rarity
MaterialNormalAdvanced+10%Prototype+20%Artifact+50%
Veskar112123134168
Pirite117129140176
Helspar26293139
Solstine55616683
Dark Triton33364050

Normal blueprint costs: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2. Rarer blueprints need more of every material; their columns add that percentage to the Normal cost, rounded to the nearest unit (the game's own rounding isn't documented). Forge upgrades can offset some of the extra. Blueprint and earlier values.

Builds

None yet. Make the first one.

Artifact version

Dvergr

  • Each mining zone you finish adds +8% mining speed, stacking up to 10 times. All stacks drop 10 s after the last one was gained.

Source: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2.

Other hauler hulls

Nobody is offering or asking for Augr right now.

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Other sources: Game reference (Beta 1 notes). Render © the Citadel team.