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The Condor hull

Condor

Destroyer · Bruiser

Build rating
2,630
Effective health
3,636
Max velocity
305m/s
Turn rate
23.7°/s
Signature
3.3km
Cargo slots
24

A destroyer (bruiser). Its grid has 33 cells: 4 battery, 3 subsystem and 3 propulsion hardpoints, and 23 core slots. Build rating 2,630 bare. Its artifact version is the Praedo.

Fitting grid

Core slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellPropulsion hardpoint: drive modulesCore slot: passive modules and conduits, any cellPropulsion hardpoint: drive modulesPropulsion hardpoint: drive modules
  • Battery hardpoint (turrets and missile launchers)
  • Subsystem hardpoint (active modules such as ECM and repairers)
  • Propulsion hardpoint (drive modules)
  • Core slot (passive modules and conduits, any cell)
Open in the fit editor

Stats

Fitting

Build rating
2,630
Battery hardpoints
4
Subsystem hardpoints
3
Propulsion hardpoints
3
Core slots
23
Cargo slots
24
Safety hold slots
4
Beta Patch 2: four cells on every ship, a fixed 2×2 square at the top left of the cargo grid.

Defense

Effective health
3,636
The wiki's figure, worked out from its armor 2,138 (the community ship guide gives 2,130).
Armor
2,130
Hull
600
Kinetic resist
24%
Beta Patch 2: the armor base value.
Explosive resist
20%
Beta Patch 2: the armor base value. Modules and modifiers can't raise it above this.
Acid resist
40%

Reactor

Max heat capacity
500GJ
Heat dissipation
4.5/s

Agility

Mass
4.4t
Thrust
130N
Acceleration
70.6m/s²
Turn acceleration
56.9°/s²
Turn rate
23.7°/s
Max velocity
305m/s

Targeting

Sensor range
4.5km
Signature radius
3.3km
The wiki listed a smaller figure in metres; see earlier values.

Sources: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2; Citadel Wiki, fetched 3 Oct 2026, Beta 1 (wipe 1); Official patch notes, Beta Patch 2. Values with the double tick agree across sources. Quality scales armor, hull and heat capacity (Faction −15% per the wiki). Flawed is disputed: see the conflict.

Earlier values

Values we held before (6)
  • Safety hold slots: 2Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Kinetic resist: 22%Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Explosive resist: 22%Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Armor: 2,138Citadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Sensor range: 4.49 kmCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Signature radius: 1,400 mCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)

Blueprint

Building cost

Materials to build a Condor, by blueprint rarity
MaterialNormalAdvanced+10%Prototype+20%Artifact+50%
Veskar279307335419
Pirite155171186233
Helspar39434759
Solstine21232532
Dark Triton37414456

Normal blueprint costs: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2. Rarer blueprints need more of every material; their columns add that percentage to the Normal cost, rounded to the nearest unit (the game's own rounding isn't documented). Forge upgrades can offset some of the extra. Blueprint and earlier values.

Builds

None yet. Make the first one.

Artifact version

Praedo

  • Turret damage climbs with how much the target is worth, up to +35% against a target worth 15,000 or more.
  • Missile damage climbs the same way, also up to +35% at a worth of 15,000.

Source: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2.

Other destroyer hulls

Nobody is offering or asking for Condor right now.

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Other sources: Game reference (Beta 1 notes). Render © the Citadel team.