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The Enforcer hull

Enforcer

Destroyer · Bruiser

Build rating
2,708
Effective health
3,780
Max velocity
290m/s
Turn rate
22.6°/s
Signature
3.3km
Cargo slots
24

A destroyer (bruiser). Its grid has 34 cells: 4 battery, 3 subsystem and 3 propulsion hardpoints, and 24 core slots. Build rating 2,708 bare.

Fitting grid

Battery hardpoint: turrets and missile launchersBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellPropulsion hardpoint: drive modulesCore slot: passive modules and conduits, any cellPropulsion hardpoint: drive modulesCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellPropulsion hardpoint: drive modules
  • Battery hardpoint (turrets and missile launchers)
  • Subsystem hardpoint (active modules such as ECM and repairers)
  • Propulsion hardpoint (drive modules)
  • Core slot (passive modules and conduits, any cell)
Open in the fit editor

Stats

Fitting

Build rating
2,708
Battery hardpoints
4
Subsystem hardpoints
3
Propulsion hardpoints
3
Core slots
24
Cargo slots
24
Safety hold slots
4
Beta Patch 2: four cells on every ship, a fixed 2×2 square at the top left of the cargo grid.

Defense

Effective health
3,780
Armor
2,250
Hull
600
Kinetic resist
24%
Beta Patch 2: the armor base value.
Explosive resist
20%
Beta Patch 2: the armor base value. Modules and modifiers can't raise it above this.
Acid resist
40%

Reactor

Max heat capacity
500GJ
Heat dissipation
4.5/s

Agility

Mass
4.6t
Thrust
130N
Acceleration
67.2m/s²
Turn acceleration
54.2°/s²
Turn rate
22.6°/s
Max velocity
290m/s

Targeting

Sensor range
4.5km
Signature radius
3.3km
The wiki listed a smaller figure in metres; see earlier values.

Sources: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2; Citadel Wiki, fetched 3 Oct 2026, Beta 1 (wipe 1); Official patch notes, Beta Patch 2. Values with the double tick agree across sources. Quality scales armor, hull and heat capacity (Faction −15% per the wiki). Flawed is disputed: see the conflict.

Earlier values

Values we held before (7)
  • Safety hold slots: 2Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Kinetic resist: 22%Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Explosive resist: 22%Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Build rating: 2,700Citadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Max velocity: 290.5 m/sCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Sensor range: 4.49 kmCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Signature radius: 1,400 mCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)

Blueprint

Building cost

Materials to build a Enforcer, by blueprint rarity
MaterialNormalAdvanced+10%Prototype+20%Artifact+50%
Veskar204224245306
Pirite159175191239
Helspar40444860
Solstine22242633
Dark Triton30333645

Normal blueprint costs: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2. Rarer blueprints need more of every material; their columns add that percentage to the Normal cost, rounded to the nearest unit (the game's own rounding isn't documented). Forge upgrades can offset some of the extra. Blueprint and earlier values.

Quartermaster: 1.3K Merits, 3 uses.

Builds

Sample

Artifact version

Not documented yet.

Other destroyer hulls

Nobody is offering or asking for Enforcer right now.

Comments 2 Sample

Tips from players, best first.

  • 19

    Hull is 600, not 680. Buying the faction blueprint (1.3K Merits, 3 uses) takes your rank to Sergeant.

    tamsin.vyre · 1 Oct 2026 · Beta 1 (wipe 1)

  • 11

    Two lances on the nose works well here. Only fires straight ahead, so fly like you mean it.

    bastion_bait · 2 Oct 2026 · Beta 1 (wipe 1)

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Other sources: Game reference (Beta 1 notes). Render © the Citadel team.