Module type
Missile
High-explosive damage. Signature radius doesn't affect missiles, but they can't track cloaked ships. Since Beta Patch 2, launchers fit battery hardpoints, aim at your cursor and fire from visible tubes.
Changed by patches
- Battery (diamond)
- High-explosive (missiles, torpedoes and mines)
- 180
- 225
- 200
- Leaves the tube slowly, coasts for 0.8 s, then speeds toward the aim point
- Matching torpedo launchers share one button and hotkey; with no turrets fitted, Tab fires your largest group of matching launchers
- 0.8% per point
- 2–3%, 2–4%, 3–5%, 3–7%
- 23%
- 14–22%
- 22%
- 17%