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The Typhon hull

Typhon

Sentinel · Tank

Build rating
2,496
Effective health
4,869
Max velocity
276m/s
Turn rate
20.8°/s
Signature
3.7km
Cargo slots
24

A Sentinel per Beta Patch 1, and in the community ship guide. A developer called it a destroyer on 1 Oct; the patch class list wins. A sentinel (tank). Its grid has 32 cells: 3 battery, 3 subsystem and 2 propulsion hardpoints, and 24 core slots. Build rating 2,496 bare. Its artifact version is the Tempestas.

Fitting grid

Core slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellPropulsion hardpoint: drive modulesPropulsion hardpoint: drive modules
  • Battery hardpoint (turrets and missile launchers)
  • Subsystem hardpoint (active modules such as ECM and repairers)
  • Propulsion hardpoint (drive modules)
  • Core slot (passive modules and conduits, any cell)
Open in the fit editor

Stats

Fitting

Build rating
2,496
Battery hardpoints
3
Subsystem hardpoints
3
Propulsion hardpoints
2
Core slots
24
Cargo slots
24
Safety hold slots
4
Beta Patch 2: four cells on every ship, a fixed 2×2 square at the top left of the cargo grid.

Defense

Effective health
4,869
Armor
2,750
Hull
900
Kinetic resist
24%
Beta Patch 2: the armor base value.
Explosive resist
20%
Beta Patch 2: the armor base value. Modules and modifiers can't raise it above this.
Acid resist
40%

Reactor

Max heat capacity
550GJ
Heat dissipation
4.5/s

Agility

Mass
5t
Thrust
140N
Acceleration
66.6m/s²
Turn acceleration
49.9°/s²
Turn rate
20.8°/s
Max velocity
276m/s

Targeting

Sensor range
4.5km
Signature radius
3.7km
The wiki listed a smaller figure in metres; see earlier values.

Sources: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2; Citadel Wiki, fetched 3 Oct 2026, Beta 1 (wipe 1); Official patch notes, Beta Patch 2. Values with the double tick agree across sources. Quality scales armor, hull and heat capacity (Faction −15% per the wiki). Flawed is disputed: see the conflict.

Earlier values

Values we held before (6)
  • Safety hold slots: 2Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Kinetic resist: 22%Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Explosive resist: 22%Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Max velocity: 276.3 m/sCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Sensor range: 4.49 kmCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Signature radius: 1,550 mCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)

Blueprint

Building cost

Materials to build a Typhon, by blueprint rarity
MaterialNormalAdvanced+10%Prototype+20%Artifact+50%
Veskar190209228285
Pirite113124136170
Helspar64707796
Solstine26293139
Dark Triton35394253

Normal blueprint costs: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2. Rarer blueprints need more of every material; their columns add that percentage to the Normal cost, rounded to the nearest unit (the game's own rounding isn't documented). Forge upgrades can offset some of the extra. Blueprint and earlier values.

Builds

None yet. Make the first one.

Artifact version

Tempestas

  • When its armor drops below 50%, lightning strikes the 5 closest enemies within 10 km for 3 s. 90 s cooldown.
  • When its armor drops below 50%, it repairs 25% of its max armor over 30 s. 90 s cooldown.

Source: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2.

Other sentinel hulls

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Other sources: Game reference (Beta 1 notes). Render © the Citadel team.