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The Rune hull

Rune

Interceptor · Carry

Build rating
2,270
Effective health
2,953
Max velocity
305m/s
Turn rate
29.8°/s
Signature
3km
Cargo slots
24

An interceptor (carry). Its grid has 28 cells: 4 battery, 2 subsystem and 4 propulsion hardpoints, and 18 core slots. Build rating 2,270 bare.

Fitting grid

Core slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellPropulsion hardpoint: drive modulesCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersPropulsion hardpoint: drive modulesPropulsion hardpoint: drive modulesPropulsion hardpoint: drive modules
  • Battery hardpoint (turrets and missile launchers)
  • Subsystem hardpoint (active modules such as ECM and repairers)
  • Propulsion hardpoint (drive modules)
  • Core slot (passive modules and conduits, any cell)
Open in the fit editor

Stats

Fitting

Build rating
2,270
Battery hardpoints
4
Subsystem hardpoints
2
Propulsion hardpoints
4
Core slots
18
Cargo slots
24
Safety hold slots
4
Beta Patch 2: four cells on every ship, a fixed 2×2 square at the top left of the cargo grid.

Defense

Effective health
2,953
The wiki's figure, worked out from its armor 1,838 (the community ship guide gives 1,638).
Armor
1,638
Hull
400
Kinetic resist
24%
Beta Patch 2: the armor base value.
Explosive resist
20%
Beta Patch 2: the armor base value. Modules and modifiers can't raise it above this.
Acid resist
40%

Reactor

Max heat capacity
450GJ
Heat dissipation
4.5/s

Agility

Mass
3.9t
Thrust
140N
Acceleration
85.9m/s²
Turn acceleration
71.4°/s²
Turn rate
29.8°/s
Max velocity
305m/s

Targeting

Sensor range
4km
Signature radius
3km
The wiki listed a smaller figure in metres; see earlier values.

Sources: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2; Citadel Wiki, fetched 3 Oct 2026, Beta 1 (wipe 1); Official patch notes, Beta Patch 2. Values with the double tick agree across sources. Quality scales armor, hull and heat capacity (Faction −15% per the wiki). Flawed is disputed: see the conflict.

Earlier values

Values we held before (7)
  • Safety hold slots: 2Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Kinetic resist: 22%Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Explosive resist: 22%Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Armor: 1,838Citadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Max velocity: 305.1 m/sCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Sensor range: 4.01 kmCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Signature radius: 1,250 mCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)

Blueprint

Building cost

Materials to build a Rune, by blueprint rarity
MaterialNormalAdvanced+10%Prototype+20%Artifact+50%
Veskar99109119149
Pirite94103113141
Helspar91100109137
Solstine12131418
Dark Triton32353848

Normal blueprint costs: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2. Rarer blueprints need more of every material; their columns add that percentage to the Normal cost, rounded to the nearest unit (the game's own rounding isn't documented). Forge upgrades can offset some of the extra. Blueprint and earlier values.

Quartermaster: 800 Merits, 5 uses.

Builds

Sample

Artifact version

Not documented yet.

Developers name Tek Resonance as one of its artifact stats: see What does Tek Resonance do?.

Other interceptor hulls

Nobody is offering or asking for Rune right now.

Comments 2 Sample

Tips from players, best first.

  • 28

    Checked against the team-hosted wiki table: armor 1,838, max velocity 305.1 m/s, 18 core slots. Older screenshot readings floating around are wrong.

    tamsin.vyre · 1 Oct 2026 · Beta 1 (wipe 1)

  • 14

    Faction blueprint is 800 Merits for 5 uses at the Quartermaster. Pairs well with Marksman if you like staying alive.

    nullsig · 2 Oct 2026 · Beta 1 (wipe 1)

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Other sources: Game reference (Beta 1 notes). Render © the Citadel team.