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The Seraph hull

Seraph

Interceptor · Carry

Build rating
2,200
Effective health
2,841
Max velocity
321m/s
Turn rate
29.8°/s
Signature
3km
Cargo slots
24

The free starter. Issued at Faction quality (15% less hull, armor and heat capacity than Standard) and replaced for free if you're left without a hull. Losing it still costs Merits. An interceptor (carry). Its grid has 27 cells: 4 battery, 2 subsystem and 4 propulsion hardpoints, and 17 core slots. Build rating 2,200 bare.

Fitting grid

Battery hardpoint: turrets and missile launchersSubsystem hardpoint: active modules such as ECM and repairersBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellPropulsion hardpoint: drive modulesCore slot: passive modules and conduits, any cellPropulsion hardpoint: drive modulesCore slot: passive modules and conduits, any cellPropulsion hardpoint: drive modulesCore slot: passive modules and conduits, any cellPropulsion hardpoint: drive modules
  • Battery hardpoint (turrets and missile launchers)
  • Subsystem hardpoint (active modules such as ECM and repairers)
  • Propulsion hardpoint (drive modules)
  • Core slot (passive modules and conduits, any cell)
Open in the fit editor

Stats

Fitting

Build rating
2,200
Battery hardpoints
4
Subsystem hardpoints
2
Propulsion hardpoints
4
Core slots
17
Cargo slots
24
Safety hold slots
4
Beta Patch 2: four cells on every ship, a fixed 2×2 square at the top left of the cargo grid.

Defense

Effective health
2,841
Armor
1,750
Hull
400
Kinetic resist
24%
Beta Patch 2: the armor base value.
Explosive resist
20%
Beta Patch 2: the armor base value. Modules and modifiers can't raise it above this.
Acid resist
40%

Reactor

Max heat capacity
450GJ
Heat dissipation
4.5/s

Agility

Mass
3.9t
Thrust
140N
Acceleration
85.9m/s²
Turn acceleration
71.4°/s²
Turn rate
29.8°/s
Max velocity
321m/s

Targeting

Sensor range
4km
Signature radius
3km
The wiki listed a smaller figure in metres; see earlier values.

Sources: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2; Citadel Wiki, fetched 3 Oct 2026, Beta 1 (wipe 1); Official patch notes, Beta Patch 2. Values with the double tick agree across sources. Quality scales armor, hull and heat capacity (Faction −15% per the wiki). Flawed is disputed: see the conflict.

Earlier values

Values we held before (6)
  • Safety hold slots: 2Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Kinetic resist: 22%Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Explosive resist: 22%Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Max velocity: 321.2 m/sCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Sensor range: 4.01 kmCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Signature radius: 1,250 mCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)

Blueprint

Building cost

Materials to build a Seraph, by blueprint rarity
MaterialNormalAdvanced+10%Prototype+20%Artifact+50%
Veskar144158173216
Pirite138152166207
Helspar143157172215
Solstine18202227

Normal blueprint costs: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2. Rarer blueprints need more of every material; their columns add that percentage to the Normal cost, rounded to the nearest unit (the game's own rounding isn't documented). Forge upgrades can offset some of the extra. Blueprint and earlier values.

Quartermaster: 800 Merits, 5 uses.

Builds

Sample

Artifact version

Not documented yet.

Other interceptor hulls

Nobody is offering or asking for Seraph right now.

Comments 3 Sample

Tips from players, best first.

  • 35

    Yours is issued at Faction quality, which is -15% on stats. Treat it as a learning hull and replace it as soon as you can.

    vesper_tow · 1 Oct 2026 · Beta 1 (wipe 1)

  • 21

    You get a free replacement if you have no hull, but losing the faction starter costs Merits. Not free, just cheap.

    bastion_bait · 2 Oct 2026 · Beta 1 (wipe 1)

  • 1

    Took mine into Cloud Wake. Do not take yours into Cloud Wake.

    greylock_gus · 2 Oct 2026 · Beta 1 (wipe 1)

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Other sources: Game reference (Beta 1 notes). Render © the Citadel team.