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The Beltane hull

Beltane

Interceptor · Carry

Build rating
2,340
Effective health
2,841
Max velocity
321m/s
Turn rate
28.3°/s
Signature
3km
Cargo slots
24

An interceptor (carry). Its grid has 29 cells: 4 battery, 2 subsystem and 4 propulsion hardpoints, and 19 core slots. Build rating 2,340 bare.

Fitting grid

Core slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellPropulsion hardpoint: drive modulesPropulsion hardpoint: drive modulesPropulsion hardpoint: drive modulesPropulsion hardpoint: drive modules
  • Battery hardpoint (turrets and missile launchers)
  • Subsystem hardpoint (active modules such as ECM and repairers)
  • Propulsion hardpoint (drive modules)
  • Core slot (passive modules and conduits, any cell)
Open in the fit editor

Stats

Fitting

Build rating
2,340
Battery hardpoints
4
Subsystem hardpoints
2
Propulsion hardpoints
4
Core slots
19
Cargo slots
24
Safety hold slots
4
Beta Patch 2: four cells on every ship, a fixed 2×2 square at the top left of the cargo grid.

Defense

Effective health
2,841
The wiki's figure, worked out from its armor 1,750 (the community ship guide gives 1,700).
Armor
1,700
Hull
400
Kinetic resist
24%
Beta Patch 2: the armor base value.
Explosive resist
20%
Beta Patch 2: the armor base value. Modules and modifiers can't raise it above this.
Acid resist
40%

Reactor

Max heat capacity
450GJ
Heat dissipation
4.5/s

Agility

Mass
4t
Thrust
140N
Acceleration
81.8m/s²
Turn acceleration
68°/s²
Turn rate
28.3°/s
Max velocity
321m/s

Targeting

Sensor range
4km
Signature radius
3km
The wiki listed a smaller figure in metres; see earlier values.

Sources: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2; Citadel Wiki, fetched 3 Oct 2026, Beta 1 (wipe 1); Official patch notes, Beta Patch 2. Values with the double tick agree across sources. Quality scales armor, hull and heat capacity (Faction −15% per the wiki). Flawed is disputed: see the conflict.

Earlier values

Values we held before (8)
  • Safety hold slots: 2Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Kinetic resist: 22%Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Explosive resist: 22%Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Armor: 1,750Citadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Turn rate: 29.8 °/sGame reference (Beta 1 notes) · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Max velocity: 321.2 m/sCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Sensor range: 4.01 kmCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Signature radius: 1,250 mCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)

Blueprint

Building cost

Materials to build a Beltane, by blueprint rarity
MaterialNormalAdvanced+10%Prototype+20%Artifact+50%
Veskar182200218273
Pirite99109119149
Helspar102112122153
Solstine13141620
Dark Triton32353848

Normal blueprint costs: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2. Rarer blueprints need more of every material; their columns add that percentage to the Normal cost, rounded to the nearest unit (the game's own rounding isn't documented). Forge upgrades can offset some of the extra. Blueprint and earlier values.

Builds

None yet. Make the first one.

Artifact version

Not documented yet.

Other interceptor hulls

Nobody is offering or asking for Beltane right now.

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Other sources: Game reference (Beta 1 notes). Render © the Citadel team.