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The Orstrog hull

Orstrog

Artillery · Long-range DPS

Build rating
2,420
Effective health
3,716
Max velocity
283m/s
Turn rate
22.7°/s
Signature
3.2km
Cargo slots
24

The fitting grid shown here is the Citadel Wiki's (3 Oct 2026), with 4 battery, 3 subsystem and 3 propulsion hardpoints and 20 core slots; the community ship guide (4 Oct) counts 5, 2, 2 and 21. The fit editor uses the wiki grid until the current layout is known. An artillery (long-range dps). Its grid has 30 cells: 5 battery, 2 subsystem and 2 propulsion hardpoints, and 21 core slots. Build rating 2,420 bare.

Fitting grid

Battery hardpoint: turrets and missile launchersBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersSubsystem hardpoint: active modules such as ECM and repairersBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellPropulsion hardpoint: drive modulesPropulsion hardpoint: drive modulesPropulsion hardpoint: drive modules
  • Battery hardpoint (turrets and missile launchers)
  • Subsystem hardpoint (active modules such as ECM and repairers)
  • Propulsion hardpoint (drive modules)
  • Core slot (passive modules and conduits, any cell)
Open in the fit editor

Stats

Fitting

Build rating
2,420
Battery hardpoints
5
Subsystem hardpoints
2
Propulsion hardpoints
2
Core slots
21
Cargo slots
24
Safety hold slots
4
Beta Patch 2: four cells on every ship, a fixed 2×2 square at the top left of the cargo grid.

Defense

Effective health
3,716
Armor
2,200
Hull
600
Kinetic resist
24%
Beta Patch 2: the armor base value.
Explosive resist
20%
Beta Patch 2: the armor base value. Modules and modifiers can't raise it above this.
Acid resist
40%

Reactor

Max heat capacity
475GJ
Heat dissipation
4.5/s

Agility

Mass
4.5t
Thrust
135N
Acceleration
70.3m/s²
Turn acceleration
54.5°/s²
Turn rate
22.7°/s
Max velocity
283m/s

Targeting

Sensor range
5.4km
Signature radius
3.2km
The wiki listed a smaller figure in metres; see earlier values.

Sources: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2; Citadel Wiki, fetched 3 Oct 2026, Beta 1 (wipe 1); Official patch notes, Beta Patch 2. Values with the double tick agree across sources. Quality scales armor, hull and heat capacity (Faction −15% per the wiki). Flawed is disputed: see the conflict.

Earlier values

Values we held before (10)
  • Safety hold slots: 2Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Kinetic resist: 22%Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Explosive resist: 22%Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Max velocity: 283.4 m/sCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Sensor range: 5.43 kmCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Signature radius: 1,350 mCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Battery hardpoints: 4Citadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Subsystem hardpoints: 3Citadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Propulsion hardpoints: 3Citadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Core slots: 20Citadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)

Blueprint

Building cost

Materials to build a Orstrog, by blueprint rarity
MaterialNormalAdvanced+10%Prototype+20%Artifact+50%
Veskar220242264330
Pirite738088110
Helspar41454962
Solstine808896120

Normal blueprint costs: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2. Rarer blueprints need more of every material; their columns add that percentage to the Normal cost, rounded to the nearest unit (the game's own rounding isn't documented). Forge upgrades can offset some of the extra. Blueprint and earlier values.

Quartermaster: 1.3K Merits, 3 uses.

Builds

Sample

Artifact version

Not documented yet.

Other artillery hulls

Nobody is offering or asking for Orstrog right now.

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Other sources: Game reference (Beta 1 notes). Render © the Citadel team.