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The Skoll hull

Skoll

Scout · Mobile

Build rating
2,220
Effective health
2,675
Max velocity
342m/s
Turn rate
29.2°/s
Signature
2.5km
Cargo slots
24

A scout (mobile). Its grid has 28 cells: 3 battery, 2 subsystem and 4 propulsion hardpoints, and 19 core slots. Build rating 2,220 bare. Its artifact version is the Solvarg.

Fitting grid

Core slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellSubsystem hardpoint: active modules such as ECM and repairersBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellBattery hardpoint: turrets and missile launchersCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellCore slot: passive modules and conduits, any cellPropulsion hardpoint: drive modulesPropulsion hardpoint: drive modulesPropulsion hardpoint: drive modulesCore slot: passive modules and conduits, any cellPropulsion hardpoint: drive modules
  • Battery hardpoint (turrets and missile launchers)
  • Subsystem hardpoint (active modules such as ECM and repairers)
  • Propulsion hardpoint (drive modules)
  • Core slot (passive modules and conduits, any cell)
Open in the fit editor

Stats

Fitting

Build rating
2,220
Battery hardpoints
3
Subsystem hardpoints
2
Propulsion hardpoints
4
Core slots
19
Cargo slots
24
Safety hold slots
4
Beta Patch 2: four cells on every ship, a fixed 2×2 square at the top left of the cargo grid.

Defense

Effective health
2,675
Armor
1,650
Hull
375
Kinetic resist
24%
Beta Patch 2: the armor base value.
Explosive resist
20%
Beta Patch 2: the armor base value. Modules and modifiers can't raise it above this.
Acid resist
40%

Reactor

Max heat capacity
425GJ
Heat dissipation
5.5/s

Agility

Mass
3.7t
Thrust
130N
Acceleration
87.4m/s²
Turn acceleration
70.1°/s²
Turn rate
29.2°/s
Max velocity
342m/s

Targeting

Sensor range
5km
Signature radius
2.5km
The wiki listed a smaller figure in metres; see earlier values.

Sources: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2; Citadel Wiki, fetched 3 Oct 2026, Beta 1 (wipe 1); Official patch notes, Beta Patch 2. Values with the double tick agree across sources. Quality scales armor, hull and heat capacity (Faction −15% per the wiki). Flawed is disputed: see the conflict.

Earlier values

Values we held before (7)
  • Safety hold slots: 2Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Kinetic resist: 22%Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Explosive resist: 22%Citadel Wiki · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Thrust: 138 NCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Max velocity: 342.4 m/sCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Sensor range: 4.96 kmCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)
  • Signature radius: 1,050 mCitadel Wiki · Beta 1 (wipe 1) · Replaced by the community ship guide (sturmer.one, 4 Oct 2026)

Blueprint

Building cost

Materials to build a Skoll, by blueprint rarity
MaterialNormalAdvanced+10%Prototype+20%Artifact+50%
Veskar140154168210
Pirite94103113141
Helspar32353848
Solstine47525671
Dark Triton31343747

Normal blueprint costs: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2. Rarer blueprints need more of every material; their columns add that percentage to the Normal cost, rounded to the nearest unit (the game's own rounding isn't documented). Forge upgrades can offset some of the extra. Blueprint and earlier values.

Builds

None yet. Make the first one.

Artifact version

Solvarg

  • While its heat is in the optimal heat zone: +15% max speed.
  • While its heat is in the optimal heat zone: +20% turret damage.

Source: Community ship guide by sturmer.one (kekbur.net), Beta Patch 2.

Other scout hulls

Nobody is offering or asking for Skoll right now.

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Other sources: Game reference (Beta 1 notes). Render © the Citadel team.