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Module type

Armor

Armor plating and repairers. Repairers use repair charges carried in cargo. Since Beta Patch 2, armor has base resistances of 24% kinetic and 20% high-explosive.

Changed by patches

Armor base kinetic resist
24%was 22%Official patch notes · Beta Patch 2
Armor base high-explosive resist
20%was 22%Official patch notes · Beta Patch 2
Raising armor high-explosive resist
Not possible above the base; modules and modifiers add kinetic resist onlyOfficial patch notes · Beta Patch 2
Earlier values (2)
  • Armor base kinetic resist: 22%Citadel Wiki (hull pages) · Beta 1 (wipe 1) · Replaced in Beta Patch 2
  • Armor base high-explosive resist: 22%Citadel Wiki (hull pages) · Beta 1 (wipe 1) · Replaced in Beta Patch 2

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