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My turrets won't fire at the locked target.

You're probably out of range.

The range indicator above the turret in the module bar turns green when in range. Close in until it does.

If it's green and they still hold fire, check:

  1. The lock: pressing Tab on your locked target unlocks it. Press Tab to lock again.
  2. Sensors: the target must be inside your sensor range with line of sight. A blip can't be targeted.
  3. Heat: during a SCRAM your turret batteries are suspended while heat is held at zero for 3 seconds.
  4. Enemy ECM: a Tracking Disruptor briefly disables its target's turrets, and a Signal Jammer briefly stops nearby enemies' turret fire.
  5. A Remote Tracking Shroud stops enemy turrets firing on the squadmate it covers.

To reach further: Triangulator (+10% turret range) or Tracking Computer (briefly +100% sensor range).

Dev-confirmedBeta Patch 2Sign in to report as outdated
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Sources (8)
SpeakerTierSaid on
phyzixteacherDeveloper1 Oct 2026
Official patch notes: Beta Patch 2Official2 Oct 2026

Paraphrased from the Citadel Discord. Developers and official documents are named; other players by trust tier. Last verified 4 Oct 2026 for Beta Patch 2.

Also drawn from

Collected from the Citadel Discord and added on 3 Oct 2026.