Answers
Fitting
What do the slot shapes mean?
Diamond = battery hardpoint, triangle = subsystem, circle = propulsion.
- Diamond: turrets, missile and torpedo launchers, dronelinks, mining lasers and repair projectors, e.g.
Auto-Cannon,
Mining Laser,
Repair Projector. You can't fit more battery modules than the hull has battery hardpoints, so a mining laser or launcher takes a turret's place. - Triangle: ECM and other modules you switch on yourself, e.g.
Thrust Scrambler,
Tracking Disruptor,
Defense Shredder,
Armor Hardener,
Target Painter. - Circle: propulsion modules, e.g.
Impulse Nacelle. - Core slots have no symbol and take any module that doesn't need a hardpoint, plus conduits. Core modules can also sit on hardpoints.
- Shaped modules only need to cover one matching hardpoint; the rest can lie on any free cells.
Tip
Press R while dragging a module to rotate it.
Changed in Beta Patch 2: missiles and torpedoes used to go on subsystem hardpoints (triangle).
- Diamond: turrets, missile and torpedo launchers, dronelinks, mining lasers and repair projectors, e.g.
How do conduits work?
1x1 items that get stronger the more same-type modules connect to them through ports.
You'll need
- Place the conduit on a free cell. It's a core item, so it needs no hardpoint.
- Fit modules of the conduit's type with a port pointing at its cell. Each one counts as a connection.
- Check the conduit's tooltip: it shows the connections and the effectiveness.
Good to know
- Strength: 50% with nothing connected. Figures differ on the top end: 200% with four connections, or +50% per connection, so 250% with four.
- They follow affinity type like modules do.
- A conduit does not let you place a weapon where it otherwise couldn't go.
Tip
Ports turn with the module, so rotate it (R) to aim a port at the conduit.
Is there a power/CPU limit?
No.
Fits are limited by grid space, hardpoints, heat and the breach's build-rating range:
- Grid space: every cell under a module must be part of the grid and free.
- Hardpoints: no more battery modules than battery hardpoints, and at most six turrets of one family.
- Heat: modules and thrusters generate heat you must manage. If heat reaches the top, the reactor SCRAMs: a control rod burns and the ship shuts down for 3 seconds.
- Build rating: your ship's rating, cargo included, must be within the breach tier's limits, e.g. 6,000 at most for Stratum 1.
Tip
The fitting screen's Time to SCRAM shows how long you last with every active module running. It leaves out engine heat, so in flight it's shorter.
Is max heat capacity good?
Depends on the build.
- It is great for drone, ECM and shield builds.
- Certain barriers vent heat if you time the activation perfectly, like a parry.
- Hulls range from 425 to 577.5 GJ. When heat reaches the top, the reactor SCRAMs: a control rod burns and the ship shuts down for 3 seconds.
- Many modules work better while heat sits in the Optimal zone (30% to 70% of max heat), e.g. repairers' cycle time is 25% shorter.
Modules that add it:
Coolant Reservoir (+15%),
Control Relay (+17%, plus drone speed),
Adaptive Ward (+8%, plus barrier HP and regen).Tip
The Shield affinity perk Thermal Flow makes barriers vent ship heat when they absorb damage.
Why did my build rating go over the breach limit?
Cargo counts toward build rating at a reduced rate (25%).
A train that leads to a breach region won't take a ship rated above that tier's maximum, so a full hold can put you over on the way out.
- Use a different extraction train.
- Before the next run, plan for the haul. To bring the rating down, empty the hold, swap in lower-quality modules or keep affinity points unspent.
Good to know
The fitting screen shows the number as Ship Build Rating.
Tip
Entering a breach uses the same rule, cargo included. Stratum 1 tops out at 6,000 and Stratum 2 at 8,000.
What does a Thoth adapter do?
It changes a module's type, for example from armor to turret.
The type is shown in the module's tooltip, next to its rarity and quality. Changing it changes:
- which conduits connect to the module;
- which modifiers it rolls.
It doesn't change which slot the module fits in, and it doesn't turn it into a different module.
Good to know
- Players report it only works on Advanced (blue) modules.
- A module of the wrong type for a cipher key can be changed with a Thoth adapter first, then keyed.