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Fitting

  • What are ports?The notches on module edges.

    The notches on module edges.

    They connect to conduits and ciphers.

    • A module holds up to 4: up to 2 on a one-cell module, 3 on a two-cell module, 4 on three cells or more.
    • Only Normal-rarity modules roll ports when they drop or are built. Other rarities only have them through a Ports modifier.
    • Higher blueprint research tiers roll more ports on builds; deeper breach tiers roll more on drops.
    • Ports sit at random along the edges and turn with the module when you rotate it.
    • An empty port takes no grid space. Filling one with a cipher adds the cell it points at to the module.
    • A Janus adds one port to a module that has none.

    Dev-confirmedFull answer and sources

  • How do cipher keys work?Attach ciphers to a Normal module, then apply the key.

    Attach ciphers to a Normal module, then apply the key.

    You'll need

    • a Normal module of the key's type, its
    • ciphersand the Cipher Key
    1. Pick one with exactly the key's number of ports, identified, not Faction quality. Easiest: craft it from a researched blueprint.
    2. Attach the ciphers to its ports. Each adds the cell its port points at to the shape, and can't currently be removed.
    3. Apply the key. The module becomes a harmonic.

    Good to know

    • All known keys use two ciphers, so the module needs exactly two ports.
    • A cipher that makes a fitted module too big to fit is refused, not used up.
    • Ciphers landing on random ports is a bug being fixed: you should get to pick.
    • Wrong module type? A developer suggests changing it with a Thoth adapter, then applying the key.

    Warning

    A harmonic adds 1,000 to its build rating.

    Dev-confirmedFull answer and sources

  • What does Tek Resonance do?It increases the bonus from tek cipher and harmonic stat modifiers.

    It increases the bonus from tek cipher and harmonic stat modifiers.

    • For any number of ciphers on your grid.
    • It does not boost cipher special effects.
    • It is a stat on the Rune artifact. Artifact ships carry a special modifier.

    What it boosts:

    • Tek ciphers sit in module ports, and each adds a stat bonus, e.g. Nyx gives turret damage +12%.
    • A harmonic is what you get when a Cipher Key activates the ciphers on a Normal module. It gets stat bonuses of its own, e.g. Prime Cascade (Nyx + Vel on a turret): fire rate 15% faster, tracking +26%.

    Dev-confirmedFull answer and sources

  • Is build rating (PR/BR) a good measure of strength?A decent indicator for modules.

    A decent indicator for modules.

    • Larger modules have higher ratings and bigger bonuses.
    • For ships it reflects size and material cost more than power; small ships can be very good. Bare hulls run from 2,150 (Eidolon, a scout) to 2,800 (Mammon, a hauler).

    What goes into it:

    • An item: its base rating plus each rolled modifier (11% of base at T1 up to 44% at T4), times its quality. A Regalia piece rates 1.75 times its base module; a harmonic adds 1,000.
    • A ship: hull, fitted modules, affinity points spent and 25% of cargo.

    It also sets what you're worth: the Merits for killing you are based on your fitted build rating.

    Dev-confirmedFull answer and sources

  • Where do ciphers drop?From guardian and golem robots, and from Thermavores.

    From guardian and golem robots, and from Thermavores.

    • Some maps also have a relic vault event. Complete it and it drops a batch of ciphers.
    • No merchant sells ciphers.

    Good to know

    Once a cipher is attached it stays on the module for good.

    Dev-confirmedFull answer and sources

  • How do critical chance modifiers work?They raise the turret's own base critical chance; they aren't added on top as a flat percentage.

    They raise the turret's own base critical chance; they aren't added on top as a flat percentage.

    • Every turret has its own base critical chance, and it differs from turret to turret.
    • A critical chance modifier increases that base value rather than adding its number to it.

    Dev-confirmedFull answer and sources

  • What's the difference between thrust and torque?Thrust pushes your ship forward; torque turns it. Mass works against both.

    Thrust pushes your ship forward; torque turns it. Mass works against both.

    • Thrust sets your acceleration: how quickly the ship reaches max velocity. Acceleration is thrust divided by mass.
    • Torque is the turning force. Turn rate is torque divided by mass.
    • Mass is the hull plus every fitted module. More mass lowers acceleration and turn rate for the same thrust and torque. Top speed doesn't depend on mass.
    • Your ship's stats show the results under Mobility: turn rate (°/s), acceleration (m/s²) and mass (t).
    • Modules such as Impulse Nacelle and Plasma Burners add thrust.

    Good to know

    Beta Patch 2 made the Thrust Scrambler shut off an NPC's boost and the Torque Snare shut off its drift. What they do to player ships isn't confirmed yet.

    Dev-confirmedFull answer and sources

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