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Items, ore & cargo

  • Why can't I equip this module?It's probably unidentified (the tooltip says so).

    It's probably unidentified (the tooltip says so).

    You'll need

    • OREin your hub stash
    1. Read the module's tooltip. Anything above Normal rarity can drop unidentified: its modifiers, ports and rating are hidden and it can't be fitted.
    2. Identify it by right-clicking with enough ORE in your stash; the tooltip shows the cost. It costs 10% of the item's rating, at least 1 ORE.
    3. Fit it while tethered to a refit terminal. In a hub your ship tethers to the pad automatically.

    Still won't fit? A battery, subsystem or propulsion module must cover a matching hardpoint, and a hull can't carry more battery modules than it has battery hardpoints.

    CorroboratedFull answer and sources

  • How do I get ORE?Recycle modules and minerals in the Recycler tab of your stash at any hub.

    Recycle modules and minerals in the Recycler tab of your stash at any hub.

    You'll need

    1. Get your loot home: the only way out of a breach is a train.
    2. At any hub, open your stash and go to the Recycler tab.
    3. Recycle modules and minerals. You get ORE equal to 25% of the item's rating.

    Good to know

    • Faction-issued gear gives nothing, in ORE or in Merits.
    • The Recycler is also your faction's depot, so minerals and looted gear earn Merits too.
    • Early on it's worth recycling common drops since ORE repairs your ship and identifies modules. It also pays for blueprint research.
    • Keep rare minerals such as Dark Triton and Solstine for recipes.

    CorroboratedFull answer and sources

  • How do I repair outside my home hub?Carry ORE in cargo and repair at a terminal.

    Carry ORE in cargo and repair at a terminal.

    You'll need

    1. Load ORE into cargo before you leave. A breach terminal takes ORE from cargo; only a hub pad uses your stash.
    2. Tether to a refit terminal with the harpoon and wait out the 8-second hack; once authorised, tethering again skips it.
    3. Repair: 5 ORE per 100 armor, 10 per 100 hull and 10 per burned control rod.

    Good to know

    • You can be attacked while tethered.
    • Repair charges come from the Quartermaster; armor repairers reload automatically from charges in cargo once their loaded charges run out.
    • A Standard Nanite Regenerator repairs 70 HP/s for 16 s, more with higher quality and armor-repair bonuses.

    Changed in Beta Patch 2: nanite repair used to be a flat amount.

    CorroboratedFull answer and sources

  • How do drones work?Equip a Dronelink, keep drones in cargo, press Q.

    Equip a Dronelink, keep drones in cargo, press Q.

    You'll need

    1. Fit the Dronelink while tethered to a refit terminal.
    2. Keep drones in cargo.
    3. Press Q while hovering a target or mineral fragment.

    Good to know

    • Dronelink bandwidth caps how many drones are out; cargo space caps how many you carry. A Drone Conduit or Swarm Protocol adds 2 bandwidth.
    • Drone endurance sets how much heat your ship makes while drones are out, not flight time.
    • Damaged drones repair in cargo using Veskar/Pirite.
    • Utility mining-speed bonuses apply to drones too.
    • Drones deal kinetic damage.
    • NPC ships currently don't target drones, so they shine in PvE.
    • The Quartermaster sells the Mining Drone blueprint: 160 Merits, 20 uses.

    Warning

    Drones are easy to counter in PvP. Rampart Gatlings intercept attack drones and flak shreds them.

    CorroboratedFull answer and sources

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