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Player guide

Getting home: extraction trains

By drift_mechanic · Updated 2 Oct 2026 · Last tested on Beta 1 (wipe 1)

The only way out of a breach is a train. How to pick the right one and what to do when it goes wrong.

Most first-week losses aren't fights. They're pilots who boarded the wrong train, or stayed too long looking for it.

The rule

Leaving a breach is only possible by train. If you are not on a train, you are still in the breach.

Reading the markers

Extraction points show as green boxes. Each one says where its train goes, and trains go to different destinations: some to hubs, some into other breaches. To get home, find the marker for your hub. Tzhal pilots look for ZHAT; Ganden pilots look for theirs.

Read the marker before you commit. A train into another breach with a full hold and a damaged hull is how runs end.

Build rating and trains

Your build rating includes 25% of your cargo. A good haul can push you over the limit of the breach a train is heading to. If a train won't take you, that is usually why. Pick a different train rather than dumping cargo.

Before you head out

  • Know which extraction marker you want before you start mining or fighting.
  • Leave while the hold is still worth less than the ship.
  • Carry ORE in cargo if you might need to repair at a terminal on the way, and repair charges if you run an Armor repairer.

When it goes wrong

If you lose a ship to a genuine crash or disconnect during beta, the devs restore it. Open Notifications, select the lost ship, copy the loss manifest image and post it. You need to be in a hub for the restore.

Relocate is not extraction

Relocate moves you, not your ship, to another hub where you already have a ship docked. It doesn't move cargo. Materials between hubs have to be hauled, ideally in a Hauler such as the Achamoth or Mammon.

Close the browser in a hub

Once you're docked, your progress is saved. Closing the browser in a hub is safe; closing it mid-breach is not a plan.

Revision history

  • 2 Oct 2026 · edited by drift_mechanic
  • 2 Oct 2026 · first published by drift_mechanic