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Welcome, and what's new in Beta Patch 2

Started by fofty44 · 4 Oct 2026 · 0 replies · 2 views

  1. #1

    Welcome to Breacher's Archive, an unofficial community hub for The Citadel: a starter guide, a codex of ships, modules and places, answers to the questions new pilots ask most, shared builds, a trading board and this forum. Every answer shows where it comes from and which patch it was checked against.

    Beta Patch 2 is live. The highlights, in short:

    • The beta now runs for two weeks and ends on 15 October 2026.
    • Squads hold five pilots.
    • Missile and torpedo launchers sit on battery hardpoints, and missiles and mines deal a new damage type: high-explosive.
    • Armor and shields have real resistances now: armor favours kinetic, shields favour high-explosive.
    • Every ship has four safety cargo cells (a 2×2 square, top left).
    • Tab targeting has a set order, can cycle and can unlock.
    • Five camera modes, and NPCs fly around walls instead of into them.
    • The game reacts much faster: weapons, modules, inventory moves and trades respond straight away.

    The full summary is on the Beta Patch 2 page, and answers affected by the patch have been updated or flagged.

    Found something wrong or missing on the site? Tell us in Site feedback. Questions about the game go in New Breachers.

    Related answers: What happens when my ship is destroyed?, What do the slot shapes mean?, How do I lock a target?

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