Answers
Death & risk
What happens when my ship is destroyed?
Permadeath: you lose the ship, its fitted modules and its cargo, except what is in the safety hold.
- Your hub stash is never at risk.
- The ship's level and affinity points go too.
- The rest drops in the wreck for anyone to loot, you included.
- Faction-quality items, fitted or in cargo, are destroyed, not dropped.
- The safety hold is four cells in a fixed 2×2 square at the top left of every cargo grid. Items fully on it are kept.
- Items partly on it are kept by a chance proportional to the share covered, shown in their tooltip.
- Items with the safe cipher (Tek cipher Lucky Cigarettes) are also kept.
- Kept items go to your hub stash.
Tip
Before undocking, move valuables fully onto those cells.
Changed in Beta Patch 2: most hulls had two safety cells; the Acolyte, Eidolon and Starrk had none. Safety hold improvements are coming.
Do I lose the free starter ship too?
Yes, it is destroyed like any ship.
- If you are left in a hub without a hull, you are issued a free replacement Seraph at Faction quality (15% less hull, armor and heat capacity than Standard).
- Losing the faction starter ship also costs Merits: 25% of the ship's build rating.
- It also sends you back to your faction's hub; this applies during the Faction war.
- Its starter fit: a Mining Laser, an Armor Repairer, a Sonar Ping and three Flak Cannons.
Tip
Build a few spare ships before you take big risks, so a loss is a short delay rather than a restart.
Are duels safe?
No. Duels are fights to the death.
- The loser loses their ship.
- Hubs are otherwise safe: nobody can attack you there unless you both agree to a duel, so a fight can't be forced on you.
Tip
Only accept a duel in a ship you can afford to lose.
Where is it safe? Can I avoid PvP?
Hubs are safe, including Greylock (a contested hub with both factions present). No breach is fully safe.
- Hubs allow no fighting unless both pilots accept a duel, and duels are to the death.
- A faction hub admits only its own faction. Greylock is open to both.
- Each faction has lower-tier breaches the enemy faction cannot enter. Even there, allies can still shoot you; it just costs them Merits.
- Breaches hold other players as well as NPCs.
- The Gallows and Cloud Wake are unrestricted war zones (no build-rating limit).
- Other dungeon maps require a build rating within their range to enter. Cargo counts toward it at 25%.
Tip
For your first runs, stay in your faction's lower-tier breaches.
I lost my ship to a crash/disconnect. Can it be restored?
During beta the devs restore genuine reconnect losses.
- Get your loss manifest: Notifications > lost ship > Copy image.
- Post it.
- You need to be in a hub for the restore.
Warning
Since Beta Patch 2, a game tab left in the background for more than a minute disconnects. Keep the tab in front during a run; the devs haven't said whether a loss caused that way counts as a reconnect loss.
Where do enemy players enter a map?
It depends on the map.
- On the lanes between the faction hubs and Greylock, they usually come in from the opposite side.
- They can also arrive through any other breach that connects to the map.
Good to know
Since Beta Patch 2 the game prefers to bring arriving pilots in 11 km from hostile pilots, up from 7.1 km.