Weekly digest28 Sep to 4 Oct 2026
Monday to Sunday, UTC.
New and newly verified answers
No new or newly verified answers this week.
Top threads
No replies in the forum this week.
New builds
| Build | Hull | Rating | Votes |
|---|---|---|---|
| Orstrog long-range line, untested | Orstrog | 4,316 | -2 |
| Twin lance Enforcer for the front line | Enforcer | 4,880 | +18 |
| Rune marksman kiter | Rune | 4,212 | +31 |
| Starter Seraph that pays for itself | Seraph | 3,920 | +12 |
| Achamoth Greylock run hauler | Achamoth | 4,822 | +9 |
| Acolyte squad medic | Acolyte | 4,230 | +48 |
Patch changes
- Beta Patch 2
A big combat and quality-of-life patch: the beta now runs to 15 October, squads hold five, missile launchers move to battery hardpoints, armor and shields get base resistances, every ship gets a four-cell safety hold, and there are five camera modes.
- Beta Patch 1
The first beta patch: loading and reconnect fixes, safer breach spawns, slower torpedo reloads, longer-lasting loot, better Prototype odds, and untethered trading in hubs.
- Beta 1 (wipe 1)
Public beta gameplay opened on 30 September. The playtest runs for about two weeks (first announced as one), and progress is wiped between test phases.