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Weekly digest28 Sep to 4 Oct 2026

Monday to Sunday, UTC.

New and newly verified answers

No new or newly verified answers this week.

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Top threads

No replies in the forum this week.

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New builds

Builds shared this week
BuildHullRatingVotes
Orstrog long-range line, untested
faction warsquadby nullsig · Sample
Orstrog4,316-2
Twin lance Enforcer for the front line
brawlersquadfaction warby bastion_bait · Sample
Enforcer4,880+18
Rune marksman kiter
kitersoloby vesper_tow · Sample
Rune4,212+31
Starter Seraph that pays for itself
minersoloby slagwright · Sample
Seraph3,920+12
Achamoth Greylock run hauler
haulerby pirite_pete · Sample
Achamoth4,822+9
Acolyte squad medic
supportsquadby hollowpoint_rae · Sample
Acolyte4,230+48

Patch changes

  • Beta Patch 2

    Released

    A big combat and quality-of-life patch: the beta now runs to 15 October, squads hold five, missile launchers move to battery hardpoints, armor and shields get base resistances, every ship gets a four-cell safety hold, and there are five camera modes.

  • Beta Patch 1

    Released October 2026 (exact day unknown)

    The first beta patch: loading and reconnect fixes, safer breach spawns, slower torpedo reloads, longer-lasting loot, better Prototype odds, and untethered trading in hubs.

  • Beta 1 (wipe 1)

    Released

    Public beta gameplay opened on 30 September. The playtest runs for about two weeks (first announced as one), and progress is wiped between test phases.

Answers waiting for a re-check

Re-check flags show what's flagged now, not on a past date. See them in this week's digest.