Skip to content

12 Oct 2026

Beta Patch 3, Hotfix 3.1

One smaller update after Beta Patch 3, oldest first.

Hotfix 3.1

12 Oct 2026

  • Affinity: take back points you've spent for ORE, 400 for the first and 200 more for each further point on that ship (99,000 ORE for all 30). Kill XP for affinity is now split among everyone who dealt damage or repaired, like Merit rewards, with a bonus for the killing blow.
  • Missiles: range roll caps drop to +5, 6, 7 and 10% by tier, Lumen's cap from +37% to +26%, and launcher quality no longer adds range; rolls you already own are rescaled. Trace Amplifier counts only bonus sensor range (+1% missile range per +2%).
  • Basilisk gives +0.9 to 1.1% turret rotation per +2% bonus sensor range, and its drawback is now 20 to 35% less heat dissipation. Bastion adds 10% explosive armor resistance.
  • Thrust Scrambler: back to 4 s (the patch had made it 5 s), and it now takes a 3×1 space instead of 2×1. NPC Seraphs fit Torque Snares instead.
  • Controls: right-click fires, releases and retargets the harpoon again, alongside F. Ships fitted only for repairs can Tab-lock their own faction, and repair projectors can target boss subsystems. Clicking a mining node turns your mining lasers on, and they stay on after a node is empty.
  • Items: Cardea Portmender rerolls ports with ciphers attached and keeps their harmonics, as long as there's room to move them. A ship lost to a failed Tyche Catalyst sends its fitted modules and cargo to your stash. Recycling a docked ship also recycles its faction gear. HEIRLOOM keeps the hull bonus it earned after a ship loss. Inertia Coupler blueprints have three uses. Right-click an identified stash item to price it and put it straight in your store.
  • World: friendly NPCs boost to keep up when told to follow you, destroying faction-aligned drones no longer raises faction hostility (Merits are still lost), Global chat announces Bastion ship kills, and fewer pirates wait at the Greylock extraction trains.

Systems touched: affinity, missiles, turrets, fitting, controls, targeting, ore, consumables, death, trading, extraction, NPCs, resistances and crafting.

Codex facts

  • Missile
    • Missile range rolls, highest per tier: +5%, +6%, +7%, +10%
    • Launcher quality and missile range: Quality no longer adds range (was Higher launcher quality added missile range)
    • Trace Amplifier (missile harmonic): +1% missile range per +2% bonus sensor range; your base sensor range doesn't count (was Counted your base sensor range too)
  • Lumen
    • Missile range roll, highest: 26% (was 37%)
  • Turret
    • Basilisk: turret rotation: +0.9–1.1% per +2% bonus sensor range
    • Basilisk: drawback: 20–35% less heat dissipation
  • Bastion
    • Armor high-explosive resist: 10%
  • Armor
    • Raising armor high-explosive resist: An active Armor Hardener adds 15% and Bastion adds 10%; Beta Patch 2 said modules and modifiers otherwise add only kinetic resist (was An active Armor Hardener adds 15%; Beta Patch 2 said modules and modifiers otherwise add only kinetic resist)
  • Affinity
    • Taking points back: Reclaim spent points for ORE: 400 for the first, then 200 more for each further point on that ship (99,000 ORE for all 30) (was Not possible: only a Yata replicator copy, which keeps the level with points unspent)
    • First point: 400 ORE
    • Each further point on that ship: 200 ORE more than the last
    • All 30 points: 99,000 ORE
    • Kill XP: Shared among the pilots who dealt damage or repaired, split the way Merit rewards are, with a bonus for the finishing blow
  • Thrust Scrambler
    • Effect lasts: 4 s (was 5 s)
    • Footprint: 1×3 (was 1×2)
    • NPC Seraphs: No longer fit it; they carry Torque Snares instead
  • Torque Snare
    • NPC Seraphs: Fit it in place of the Thrust Scrambler
  • ECM
    • Tooltips: Show the ECM duration bonuses of your fitted modules
  • Repair Projector
    • Locking allies: A ship fitted only for repairs can Tab-lock ships of its own faction
    • Boss subsystems: Can be targeted
  • Mining Laser
    • When the node runs out: Your mining lasers stay on (was The laser switches off)
    • Clicking a mining node: Turns your mining lasers on
    • Tooltips: Show the combined stats of your mining lasers
  • Tyche's catalyst
    • When it fails on a ship: The ship is destroyed, but its fitted modules and cargo go to your stash
  • Cardea Portmender
    • What it does: Rerolls ports
    • With ciphers attached: Works, and keeps their harmonics
    • Can't be used: When there isn't room to move the ciphers
  • HEIRLOOM
    • Earned hull bonus: Kept when your ship is lost
    • Tooltip: Shows the current hull bonus
  • Inertia Coupler blueprint
    • Uses: 3
  • Pilot stores
    • Listing from the stash: Right-click an identified stash item or stack to set a price and move it straight into your store
  • Bastion ship
    • When one dies: Global chat announces the kill and the pilots involved
  • Yata replicator
    Answers updated for this hotfix (19)
    Starter guide chapters updated (6)
    Checked against this hotfix, no change needed (91)
    Sources

    Official hotfix notes in the Citadel Discord, posted by the developers. No public link is known. This page sums them up in our own words.